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Xcode can also be downloaded as a XIP file (.xip extension), and some versions of Xcode can be downloaded as DMG (.dmg disk image file extension) as well. To download Xcode as a.xip or.dmg this way, you must have a valid Apple Developer login, but it does not need to be a paid developer account to simply access the Xcode downloads. Xcode 10.1 Dmg Download. Xcode looks stunning as the dark X code interface makes your work the star of the show. The entire interface is tuned for your dark Mac experience, from icons, to fonts, to the subtle contrast color of the Jump Bar. It also gives you powerful tools for creating your own dark apps for macOS.
*(Newest on top. For each minor version (6.3, 5.1, etc.) only the latest revision is kept in the list.)
- Xcode 11
- Xcode 10
- 10.1 (Last version supporting macOS 10.13.6 High Sierra)
- 10 (Subsequent versions were unsupported for iTunes Connect from March 2019)
- Xcode 9
- 9.2 (Last version supporting OS X 10.12.6 Sierra)
- Xcode 8
- 8.2.1 (Last version supporting OS X 10.11.5 El Capitan)
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- 7.2.1 (Last version supporting OS X 10.10 Yosemite)
- Xcode 6
- 6.2 (Last version supporting OS X 10.9.5 Mavericks)
- Even Older Versions (unsupported for iTunes Connect)
Question or issue on macOS:
I have an OS X app that’s distributed through the Mac App Store, and recently updated to Xcode 4.6.3.
When I run my regular build now, I receive:
I can’t seem to discern any other changes in my project, so I can’t tell if it’s an issue related to the 4.6.3 update, or something else.
I have tried restarting Xcode, running a clean build, and cleaning the build folder.
How to solve this problem?
Solution no. 1:
I think I may have figured this one out. I’ve been running Xcode 4.6.3 on OS X Mavericks, under the impression that any build-specific tools were bundled in the Xcode application.
But, it seems codesign
is in /usr/bin
. Whether it’s put there by one of the Xcode installers or comes with a vanilla system install, I’m not sure. But reading through the man
page for codesign
, I found this nifty option:
And then I found this post (https://alpha.app.net/isaiah/post/6774960) from two weeks ago (~June 2013), which mentions (albeit second-handedly):
@isaiah I asked a guy in the labs about it. He said codesign now
requires embedded frameworks to be signed separately before code
signing the app bundle as a whole.
Xcode 4.6 3 Dmg Download
Manually re-running the codesign
command that Xcode normally runs, while adding the --deep
flag to the end, signs the application properly.
I’m not yet sure exactly what ramifications this manual signing has, or whether I can tweak the Xcode build to add the --deep
flag automatically, but this seems to be the underlying issue. (codesign
no longer automatically deeply signs your app bundle.)
Solution no. 2:
As highlighted in other answers, there is a change to the way code signing works. If you’ve installed any of the Xcode 5 DP’s then the new tools will be being used even if you are using Xcode 4.6.X.
All you need to do at this stage (in Xcode 4.6.X) is take the –deep flag suggested above and add it into your code signing flags (Target, Build Settings) see image below.
Solution no. 3:
Xcode 4.6.3 Dmg Torrent
For me, this problem was caused after dragging a folder named “resources” in my project. After changing its name into anything else(like “resourcessss” for example), the error disappeared.
Xcode 4.6.3 Dmg Torrent
Solution no. 4:
Xcode 4.6.3 Download
I had the same problem, but the answer was simple: the code signing identity on my app was set to “-“, so simply setting that to “Don’t Code Sign” fixed me up.
“-” seems to be the default setting when you carry out some set of actions, although I can’t tell you what those are.
Solution no. 5:
This might help somone:
I finally figured out the solution by trial and error. In my case I had a folder name that matched the “Product Name” variable under build settings. This also matched the entire project name! So I simply changed one field. I changed the “Build Settings” -> “Product Name” . The value of MySpecialApp was changed to My-SpecialApp. That was simply it! I then logged back into the Apple developer portal and created a new App ID and mobile provisioning profiles for development and distribution and the rest is history. My releases now work when deployed via the Ad Hoc distribution.
A final note on this. This is definitely a bug that Apple should either alert the user that they have done something wrong and enable some sort of automated corrective action.
– See more at: http://www.chrisdanielson.com/2012/08/29/codesign-ipa-and-the-code-object-is-not-signed-at-all-problem/#sthash.F0nF3BbC.dpuf
Solution no. 6:
For me it was a corrupted Framework PaddleMAs which:
1. I removed from my Cocoapods File
2. Ran pod install
3. Restarted my Xcode
and it solved the problem. For some reason a corrupted framework will prevent it being signed unfortunately XCode doesn’t show this error really clearly and give you a good fix suggestion. Have raised a bug with Apple to fix.