5e Siege Weapons Dmg

On page 255 of the DMG Siege Equipment we are given the stats for siege weapons. From there we have: Ballista Large Object. Clash of royale hack game. Noticeable it is listed at an object despite being described as a siege weapon and having a ranged weapon attack. In contrast a heavy crossbow is listed in the PHB as a 'martial ranged weapon'. 5e Siege Weapons Dmg Free Spelljamming helms are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a helm (as in rudder, not armored helmet). A cannon would be in 2-8,000gp range depending on size. You can factor it into the cost of the ships. A warship is 25,000gp, for example (p157 PH) The ships all have prices but I'm talking about the siege equipment in the DMG specifically. I want to use their stats but I have no idea how to price them. None are immune or vulnerable. Magic weapons provide the most reliable damage type in the game, bar none. So the next time you think every player at the table needs a magic weapon, take an extra moment to consider how it may affect the difficulty of your game. NEXT: Dungeons And Dragons: 10 Weapons That Seem Weak But Can Destroy Bosses. Apr 10, 2019 A high enough level, determined by the item's rarity (DMG only) Spells, if the item will produce them (DMG only) Appropriate equipment, tools, & tools proficiencies (XGtE only) The gp & time requirement are much more relaxed in XGtE; for example, a Legendary item takes 100,000gp and 1 year in XGtE but 500,000 gp and 55 years in the DMG!

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5e Siege Weapons Dmg

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5e Siege Weapons Dmg Stats

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5e Siege Weapons Dmg

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5e Siege Weapons Dmg Download

Seeing as my next campaign is going to focus more on surface world skirmishes than dungeons, I want to include things like ballistas in the tactical mix. The 5e DMG provides rules for them, but they are honestly so perfunctory they need to be expanded on for actual play.
Here's my version of a D&D relevant ballista. Design goals:
- Not meant to be super realistic
- Can be operated by one character with Martial Ranged Weapon proficiency
- Ballistas are basically intended to be used by NPC forces, but a PC can take control of one and use it against their enemies.
- Semi-portable, but really meant to be left static
- I intend to eventually write up a Siege Weapon Master feat of some sort that makes ballistas and mangonel scale up with the levels. I don't expect any players to take it, but then I can slap it onto NPCs.
Tell me what you think?
Weapon: Ballista
Martial Ranged Weapon
Cost: 200gp, damage: 3d10 piercing, weight: 300 lb., range: 120/480
Heavy, Loading, Two-Handed
A ballista is not carried like a normal weapon. Instead, it is treated as a large object on the battlefield. It comes with wheels to facilitate relocation, but it is still cumbersome. A character using a ballista can move it when they move, but their speed is halved. A ballista cannot be fired during any round it was moved.
To use an unattended ballista, a character must move into its space, which counts as difficult terrain and provides half cover. He may immediately spend an action to fire. If an enemy moves into the ballista’s space as well, attacks made with the ballista have disadvantage. An enemy can attempt to take control of the ballista by spending an action to make a contested Strength (Athletics) check against the current user’s Strength (Athletics).
Firing the ballista follows all the usual rules of a two-handed ranged weapon with the Loading property, except that enemies merely standing next to the ballista's space do not impose disadvantage on attack rolls.
A ballista bolt can hit multiple targets that are lined up in a row, like a line spell. Each target requires an individual attack roll. Such an attack will hit the shooter’s allies if they are in the line. Alternatively, the shooter can arc the bolt to hit only a single target.